THE RULEBOOK

PLAY FAIR.
PLAY TOGETHER.

The Vudira Gaming rulebook.
Community standards first. Game-specific rules next.

40 RULESEVERY PLAYEREVERY SESSION

Community rules

14 RULES

These rules apply across Vudira Gaming and take priority over any game-specific regulation.

GLOBAL / 01General

Know the Rules

Entering Vudira Gaming means accepting all rules in force.

All Services

By joining any Vudira Gaming service, including game servers, Discord, and community spaces, you automatically accept the full set of rules and policies in force. Lack of knowledge is never a valid excuse. Every player is expected to read the rules, stay informed about updates, and act accordingly.

Clarifications

  • Rules apply from the moment a player joins the server or community space.
  • Not reading announcements or updates does not exempt anyone from enforcement.
  • Game-specific rules never replace the general rules; they add to them.
GLOBAL / 02Severe

Respect Others

Harassment, hate, bullying, insults, and toxic conduct are forbidden.

All Services

All members must treat others with respect. Harassment, intimidation, discrimination, hate speech, personal attacks, repeated provocation, bullying, humiliation, or any pattern of toxic behavior is prohibited. Vudira Gaming is intended to be a safe and enjoyable community, and any conduct that undermines that environment may be punished.

Clarifications

  • This includes text chat, voice chat, signs, usernames, skins, nicknames, builds, and external community spaces linked to Vudira Gaming.
  • Jokes used as a cover for harassment or offensive conduct are still punishable.
  • Persistent hostility, even without direct slurs, may be treated as toxic conduct.
GLOBAL / 03Important

Appropriate Content

Usernames, skins, builds, messages, and voice content must remain appropriate.

All Services

Content shared or displayed in Vudira Gaming must remain appropriate for a broad community audience. Explicit sexual content, graphic material, glorification of violence, offensive symbolism, or deliberately disturbing content is not allowed. The same principle applies to avatars, skins, signs, build themes, and voice communication.

Clarifications

  • Staff may require changes to inappropriate names, skins, or builds.
  • Content intended to shock, provoke, or disturb others may be removed without warning.
GLOBAL / 04Important

Respect Staff Decisions

Staff instructions must be followed and official processes must be respected.

All Services

Staff members act to preserve fairness, order, and server stability. Players must follow staff instructions promptly and respectfully. Public confrontation, derailing moderation actions, refusing to cooperate, or attempting to undermine staff authority may result in sanctions. Appeals and complaints must be submitted through official channels, not through harassment or public drama.

Clarifications

  • Staff may act in situations not explicitly described if required to protect the community.
  • Courtesy help from staff is voluntary and does not create a precedent or a right.
GLOBAL / 05General

Use Official Channels

Reports, appeals, recovery requests, and complaints must go through official channels.

All Services

Any report, appeal, account recovery request, or administrative matter must be submitted through the official channels designated by Vudira Gaming, such as Discord tickets or official web forms. Messages sent through global chat, private messages, or informal channels are not considered valid reports and may be ignored.

Clarifications

  • Players are responsible for using the correct procedure.
  • Public accusations are discouraged and may be punished if used to harass or defame.
GLOBAL / 06Important

Protect Your Account

Each user is responsible for the security and use of their own account.

All Services

Each player is fully responsible for all actions performed through their account. Sharing accounts, neglecting account security, or claiming that another person was using the account does not automatically exempt the account owner from consequences. Recovery requests are handled cautiously and only through official verification procedures.

Clarifications

  • False ownership claims, impersonation attempts, and fraudulent recovery attempts are severe violations.
  • Trying to gain access to someone else’s account may lead to permanent removal.
GLOBAL / 07Severe

No Impersonation

Pretending to be staff or another player is forbidden.

All Services

Players may not impersonate staff members, content creators, partners, or other users. Any attempt to mislead others about identity, authority, or ownership is forbidden. This includes misleading usernames, false claims of official status, and social engineering attempts.

Clarifications

  • Impersonation intended to obtain trust, access, items, or privileges is treated especially seriously.
GLOBAL / 08Severe

One Person, One Identity

Alternate accounts are forbidden unless explicitly approved beforehand.

MinecraftCommunity Systems

Using alternate accounts damages fairness, moderation, and economic integrity. Players may not use more than one account to bypass punishments, gain advantages, multiply rewards, or avoid detection. Where a real shared household exists, staff must be informed in advance through official channels.

Clarifications

  • All associated accounts may be sanctioned together.
  • Failure to notify staff about legitimate shared connections may create suspicion and enforcement issues.
GLOBAL / 09Important

No VPN or Proxy Masking

Players must not hide their connection identity through VPNs or proxies.

MinecraftCommunity Systems

VPNs, proxies, or any masking service that conceals a player’s real connection identity are prohibited unless expressly authorized. These tools interfere with moderation, anti-abuse systems, and account-linking checks. Automatic blocks or sanctions may be applied to suspicious connections.

Clarifications

  • Appeals for mistaken detections may be reviewed, but the final decision remains with staff.
GLOBAL / 10Severe

No Real-Money Trading

Selling or buying items, services, accounts, or advantages for real money is forbidden.

All Games

Real-money trading is strictly prohibited. Players may not buy or sell items, accounts, progress, currency, services, or advantages for real-world money or equivalent value outside the systems expressly authorized by Vudira Gaming. This protects fairness, reduces fraud, and preserves the legitimacy of the in-game economy.

Clarifications

  • This rule also includes disguised sales through gift cards, external wallets, or similar methods.
GLOBAL / 11General

No Unauthorized Advertising

External promotion is not allowed without explicit authorization.

All Services

Advertising external servers, Discord communities, social channels, projects, or commercial services is not permitted unless there is prior explicit authorization from Vudira Gaming. Unsolicited promotion disrupts the community environment and may be treated as spam or bad-faith conduct.

Clarifications

  • This includes direct promotion, disguised promotion, and repeated indirect attempts to redirect users elsewhere.
GLOBAL / 12Important

Report Honestly

Players must report issues truthfully and not abuse the report system.

All Services

Players are encouraged to report rule-breaking, bugs, exploits, and major issues, but reports must be honest, clear, and made in good faith. False accusations, manipulated evidence, spam reporting, or using the ticket system to harass others are violations themselves.

Clarifications

  • Where possible, include evidence and context.
  • Do not weaponize moderation tools against personal rivals.
GLOBAL / 13General

Staff Discretion in Unlisted Cases

Not every harmful action can be listed individually; staff may still act.

All Services

No rulebook can list every possible harmful behavior. Actions that clearly damage fairness, safety, trust, server stability, or community wellbeing may still be punished even if the exact case is not explicitly written in a single sentence. This clause exists to prevent bad-faith loophole abuse.

Clarifications

  • The spirit of the rules matters as much as the wording.
  • Trying to exploit a technicality against the obvious purpose of a rule may still lead to sanctions.
GLOBAL / 14General

Digital Legacy & Deceased Accounts

Accounts of deceased members are handled with respect, protection, and clear procedures.

All Services

In the event of a member’s death, Vudira Gaming will handle their account with respect, privacy, and sensitivity. The goal is to preserve the user's legacy while preventing misuse or unauthorized access. Actions will only be taken after reasonable verification, and all decisions will prioritize the dignity of the deceased, their close ones, and the integrity of the community.

Clarifications

  • Accounts of deceased members will be set to a permanent inactive or memorial state once the situation is reasonably verified.
  • No third party will be granted access to the account under any circumstances unless required by law.
  • All user-generated content (messages, contributions, etc.) will be preserved as part of the community history unless a legitimate request is made.
  • Family members or legal representatives may request actions such as account deletion, anonymization, or memorialization, subject to verification.
  • Vudira Gaming recognizes the concept of digital legacy. Users may designate a trusted person to act as a contact in case of death.
  • A trusted person may request account-related actions, but this does not grant automatic access to the account or private data.
  • All requests related to deceased accounts will require reasonable proof and will be evaluated on a case-by-case basis.
  • It is strictly forbidden to access, impersonate, or use the account of a deceased member.
  • Vudira Gaming may, when appropriate, inform the community in a respectful and non-intrusive manner.
  • Users are encouraged to plan their digital legacy and inform a trusted person about their wishes regarding their account.

Minecraft rules

16 RULES

These rules apply to Vudira Gaming Minecraft servers and never override the global community rules.

MINECRAFT / 01Important

Your Base, Your Responsibility

Bases, islands, lands, and permissions are the owner’s responsibility.

Minecraft

In Minecraft, every island, base, claim, or protected region is the responsibility of its owner. Players are responsible for deciding whom to trust, what permissions to grant, and how to manage their own protections. Damage caused by invited players, trusted members, or poor permission management will generally not be restored by staff.

Clarifications

  • Granting access to another player means accepting the risks involved.
  • Internal disputes between trusted members are not automatically a staff matter.
MINECRAFT / 02General

Staff Are Not Personal Recovery Services

Staff maintain order and stability, but do not reverse every player mistake or loss.

Minecraft

The staff team is responsible for administration, moderation, and technical stability. Staff are not personal assistants, private item recovery services, or convenience tools. They are not obligated to restore losses caused by player mistakes, unsafe decisions, natural survival risks, or preventable situations.

Clarifications

  • Any exceptional help is a courtesy, not a guaranteed right.
  • Courtesy intervention in one case does not obligate the same intervention in future cases.
MINECRAFT / 03Important

No Insurance for Natural Losses

Deaths, void losses, lag-related deaths, and similar risks are generally not reimbursed.

Minecraft

Minecraft is a risk-based survival experience. Items lost through ordinary gameplay dangers, the void, combat, disconnections, lag, environmental hazards, and comparable circumstances are generally considered permanently lost. Players are expected to play carefully and protect their belongings appropriately.

Clarifications

  • Losses caused by poor preparation or personal risk-taking do not justify administrative recovery.
  • Where server-specific recovery tools exist, players should use them instead of expecting staff restoration.
MINECRAFT / 04General

Use Tickets for Claims and Reports

Claims, bug reports, exploit reports, and disputes must go through official channels.

Minecraft

If a player needs to report griefing, scams, exploits, account issues, or administrative problems, this must be done through the official reporting systems. Chat arguments and improvised public accusations do not replace proper evidence-based reporting.

Clarifications

  • Well-structured reports help staff resolve issues faster and more fairly.
MINECRAFT / 05General

Allowed Launchers, No Unfair Advantage

Unofficial launchers are allowed only if they do not compromise fairness or security.

Minecraft

Players may use unofficial launchers at their own risk, provided those launchers do not modify gameplay in unfair ways, interfere with security systems, or trigger anti-cheat concerns. Compatibility problems, security risks, or instability derived from third-party software remain the player’s own responsibility.

Clarifications

  • A launcher being popular does not automatically make every included feature acceptable.
MINECRAFT / 06Important

Ownership Transfers Need Approval

Bases, islands, or ownership transfers must fit approved conditions.

Minecraft

Ownership of islands, bases, or equivalent player-controlled spaces may only be transferred in situations approved by staff policy, such as verified account migration, clear written agreement between parties, or cases involving the same verified owner. Transfers based on regret, abandonment, convenience, or conflict are not automatically valid.

Clarifications

  • Ambiguous ownership situations may be frozen until clarified.
  • Staff may require proof before approving any transfer.
MINECRAFT / 07Severe

No Bugs, Glitches, Exploits, or Dupes

Any exploit must be reported immediately and never used for advantage.

Minecraft

Any bug, glitch, duplication method, or unintended mechanic that creates an unfair advantage is strictly forbidden to use, test for gain, distribute, or conceal. Players must report such issues promptly. Exploit abuse attacks the core integrity of the server economy and progression, and is treated as one of the gravest violations.

Clarifications

  • Using an exploit once is still using it.
  • Teaching others how to abuse an exploit is also a severe offense.
  • Remaining silent while profiting from an exploit may be treated as deliberate abuse.
MINECRAFT / 08Severe

Do Not Harm Server Performance

Lag machines, abusive farms, infinite loops, and harmful entity loads are forbidden.

Minecraft

Players must not create or maintain structures, machines, or systems that significantly damage server performance. This includes intentional lag machines, infinite redstone loops, abusive mob or villager counts, exploit-based automation, or other constructions that overload game resources. Staff may reduce, disable, modify, or remove these structures when necessary.

Clarifications

  • A farm being technically functional does not make it acceptable if it harms the server.
  • Staff may intervene without prior compensation if urgent technical mitigation is needed.
MINECRAFT / 09Important

AFK Activity and Automation

Being AFK is allowed, but gameplay automation is not.

Minecraft

Players may remain AFK on the server, whether in the designated AFK area, at their base, or near farms that require a nearby player to function. AFK activity is generally allowed provided it does not prevent others from joining when the server is full. However, any form of software-based automation or artificial player input is strictly prohibited.

Clarifications

  • You may stay AFK in the AFK zone to earn money, coins, keys, or other rewards.
  • You may stay AFK at your own farms, including mob farms, spawners, iron farms, or similar setups that rely on a nearby player.
  • You may use normal Minecraft mechanics and contraptions that can be built and operated within the game itself.
  • Autoclickers, macros, scripts, bots, modified clients, external programs, exploits, or any other method that automates gameplay or player actions are strictly prohibited.
  • Any tool or modification that simulates player input, performs actions on your behalf, or provides an unfair advantage over normal gameplay is not allowed.
  • Staff may restrict, modify, or remove AFK setups that negatively impact server performance, server stability, or the experience of other players.
MINECRAFT / 10Severe

No Malicious Griefing or Persistent Destruction

Malicious destruction, harassment griefing, and targeted disruption are forbidden.

Minecraft

Even where survival risk exists, malicious griefing intended to harass, repeatedly target, or ruin another player’s experience is not allowed. Vudira Gaming does not protect bad-faith destructive behavior simply because some terrain was unclaimed. Context matters: repeated targeting, stalking, intimidation, or obviously abusive destruction may be sanctioned.

Clarifications

  • Damage caused by a trusted player remains the owner’s responsibility unless other serious misconduct is involved.
  • Persistent harassment through destruction may lead to severe penalties.
MINECRAFT / 11Important

Trade Fairly

Scams, dishonest trades, and economic fraud are forbidden.

Minecraft

All trade and player-to-player exchange must be carried out honestly. Deliberate scams, deceptive offers, bait-and-switch practices, misleading pricing tricks, and other forms of economic fraud are prohibited. The in-game economy depends on trust and transparency.

Clarifications

  • Players are expected to read offers carefully, but deliberate deception is still punishable.
  • Real-money transactions remain forbidden under the general rules.
MINECRAFT / 12Important

No Teleport Trap Abuse

Using TPA or similar systems to lure and kill players is forbidden.

Minecraft

Teleport systems are tools of convenience, not traps. Using TPA, teleport invites, or similar mechanics to lure players into unfair death, theft, or ambush is prohibited. Players should still use caution when accepting teleports, but intentional teleport abuse will be treated as misconduct.

Clarifications

  • Staff may consider context, planning, chat logs, and repeated behavior.
MINECRAFT / 13Important

Only Non-Advantage Mods Are Allowed

Visual or cosmetic improvements may be allowed; advantage-giving tools are not.

Minecraft

Client modifications are allowed only when they do not create unfair gameplay advantages. Purely visual enhancements or harmless usability tools may be accepted, while any modification that reveals hidden information, automates gameplay, improves combat unfairly, or manipulates packets or movement is prohibited.

Clarifications

  • Examples generally allowed: shaders, cosmetic packs, performance mods, minimaps without radar.
  • Examples forbidden: x-ray, cave radar, entity radar, auto-clickers, combat hacks, movement hacks, packet manipulation tools.
MINECRAFT / 14General

Cleanups and Resets May Happen

Inactive, harmful, or abandoned structures may be removed after notice under policy.

Minecraft

To preserve performance and maintain healthy worlds, Vudira Gaming may perform cleanups, inactivity removals, or larger reset operations. Where possible, these operations will be announced in advance through official channels, including scope, deadlines, affected worlds, and the actions players must take to preserve what can be preserved.

Clarifications

  • Ignoring a published cleanup notice may result in permanent loss without compensation.
  • In serious technical emergencies, staff may act faster to protect the server.
MINECRAFT / 15General

Preservation Requests Are Not Guaranteed

Special preservation requests may be considered, but restoration is never guaranteed.

Minecraft

In some cases, players may request the preservation or export of meaningful structures before a cleanup or reset. Such requests may be considered when the structure has significant artistic, sentimental, or technical value. Even if a schematic export is provided, staff are not obligated to reimport or restore that structure later.

Clarifications

  • Preservation is discretionary, not automatic.
  • Operational priorities always come before restoration requests.
MINECRAFT / 16Important

No Political or Religious Promotion or Debate

Political and religious debate, promotion, preaching, and disruptive ideological messaging are not allowed in Minecraft.

Minecraft

Vudira Gaming Minecraft is a shared community space intended for gameplay, creativity, collaboration, and peaceful coexistence. Political and religious topics are restricted not because Vudira Gaming opposes any personal belief, but because these topics frequently generate conflict, division, harassment, and prolonged disputes in online communities. Players are expected to respect the personal beliefs of others at all times. However, the Minecraft server is not a platform for ideological debate, political advocacy, religious preaching, or attempts to persuade other players toward any belief system.

Clarifications

  • Political or religious debates, arguments, or extended discussions are not allowed, whether they begin in public or private spaces and later affect the wider community.
  • Promotion, preaching, advocacy, campaigning, or attempts to persuade others toward a political or religious position are not allowed.
  • Messages designed to provoke reactions, controversy, confrontation, or ideological disputes are forbidden even if framed as jokes, bait, or 'just asking questions'.
  • This restriction applies to chat, private messages where relevant to moderation, books, signs, item names, warp names, holograms, map art, renamed items, written content, and any other written or interactive medium available on the server.
  • Repeated attempts to redirect conversations toward political or religious topics after staff intervention or warnings are considered aggravating behavior.
  • Intent is always taken into account, but content does not need to be openly offensive to be restricted. If it generates conflict, discomfort, repeated reports, or ongoing disruption, staff may intervene.
  • Buildings or structures that include religious or historical elements may be allowed only when they are clearly decorative, aesthetic, historical, fantasy-based, or roleplay-oriented, and not used as vehicles for ideological messaging.
  • Examples that may be allowed include churches, temples, monasteries, shrines, crosses, or similar symbols used purely as architectural, historical, cultural, or decorative elements within a town, medieval setting, storyline, or roleplay environment.
  • A construction may be restricted, modified, relocated, or removed if it includes signs, books, item frames, maps, written messages, slogans, or any text connected to political or religious beliefs.
  • A construction may also be restricted if it is named, advertised, or presented in a way that promotes an ideology, for example through warp names, public announcements, invitations, or repeated player references intended to start discussion.
  • Constructions placed in highly visible public or shared areas such as spawn, hubs, main roads, community centers, or important routes may be restricted more strictly if they become a focal point for disputes or ideological attention.
  • Even if the original intent was not hostile, staff may act if the construction or associated behavior causes discomfort, repeated reports, arguments, or visible community conflict.
  • When a case falls into a gray area, staff will evaluate the full context, including the content itself, the player’s intent, the location of the build, whether it is in a private base or public/shared area, the player’s surrounding behavior, and the actual effect on the community.
  • Staff may request partial changes instead of full removal, including removal of signs or text, renaming of warps or locations, modification of interactive elements, or relocation of the construction to a more private area.
  • Compliance with staff requests is mandatory. Refusing to comply, reintroducing restricted content, or repeatedly testing the limits of the rule may lead to sanctions.
  • In most situations, moderation should begin with a private and respectful warning and a reasonable opportunity for the player to adjust the content. However, immediate action may be taken if the matter escalates quickly, is clearly provocative, or begins to affect community stability.
  • This rule applies equally to all political ideologies and all religions without exception. Enforcement is based on community impact, not on favoritism toward any specific belief.
  • The purpose of this rule is coexistence, not censorship. Players remain free to hold any personal beliefs, but maintaining a peaceful, welcoming, and enjoyable Minecraft environment for everyone takes priority.

No More Room in Hell rules

10 RULES

These rules apply to Vudira Gaming NMRIH servers and are interpreted together with the global rules.

NMRIH / 01Important

Cooperate With the Team

NMRIH is cooperative by nature; players must work toward team survival and objectives.

No More Room in Hell

No More Room in Hell is built around cooperation, coordination, and shared survival. Players are expected to help the team progress through the map, manage risk responsibly, and contribute to the collective effort. Refusing to cooperate in a way that clearly sabotages the group may be treated as disruptive conduct.

Clarifications

  • Not every mistake is sabotage, but repeated bad-faith refusal to cooperate may be punished.
NMRIH / 02Severe

No Team Sabotage

Do not intentionally endanger, obstruct, or betray teammates.

No More Room in Hell

Intentional sabotage is strictly forbidden. This includes deliberately blocking teammates, wasting critical resources, intentionally triggering zombie waves against the group, abusing doors or objectives to trap others, withholding essential items in bad faith, or any deliberate action aimed at causing team failure.

Clarifications

  • A single reckless act may still be punishable if clearly intentional.
  • Repeated disruptive behavior will be treated more severely.
NMRIH / 03Important

Play the Objective

Repeatedly ignoring or delaying map progress in bad faith is disruptive.

No More Room in Hell

Players are expected to actively participate in map progression and mission objectives. While temporary separation, confusion, or mistakes can happen naturally, repeatedly refusing to help, delaying the team for amusement, or intentionally stalling progression may be treated as disruptive behavior.

Clarifications

  • Context matters: inexperience is not the same as deliberate obstruction.
NMRIH / 04Important

Use Shared Resources Responsibly

Do not waste supplies, hoard unfairly, or deny critical team access in bad faith.

No More Room in Hell

Weapons, ammunition, healing items, and key objective resources should be handled responsibly. Deliberately wasting scarce supplies, hoarding essentials to troll others, or denying access to critical items in a way that harms the team is not allowed.

Clarifications

  • Players may organize distribution differently, but deliberate bad-faith withholding is prohibited.
NMRIH / 05Severe

No Exploits or External Advantage

Bug abuse, unintended skips, cheats, and unfair tools are forbidden.

No More Room in Hell

Players may not exploit map bugs, unintended geometry abuse, broken safe spots, scripting tools, cheats, or external assistance that undermines fair play. Any exploit that trivializes objectives, invulnerability, pathing, or intended challenge is forbidden and must be reported instead of abused.

Clarifications

  • Sharing exploit methods with others is also punishable.
NMRIH / 06Important

Keep Communication Clear and Respectful

Voice and text must help coordination, not create chaos or hostility.

No More Room in Hell

Because NMRIH often relies on coordination, communication should remain useful, respectful, and reasonably clear. Screaming into voice chat, flooding comms, insulting teammates, or intentionally creating confusion harms the entire match experience and may be sanctioned.

Clarifications

  • Background noise, soundboard abuse, or persistent disruption may also be moderated.
NMRIH / 07Severe

No Round Griefing

Do not block, trap, bait, or intentionally ruin the round for others.

No More Room in Hell

Round griefing includes intentionally blocking movement paths, shutting teammates into dangerous areas, baiting zombies onto players for amusement, deliberately misusing map interactions to wipe the group, or any similar attempt to ruin the match for others. This kind of conduct is destructive and directly contrary to the spirit of the game mode.

Clarifications

  • This applies even if the action is framed as a joke.
NMRIH / 08General

Maintain Good Sportsmanship

Repeated bad-faith conduct, hostility, or intentional disruption will be punished.

No More Room in Hell

Players should contribute to a fair and enjoyable session, whether they are experienced or new. Repeated bad-faith behavior, hostility toward learners, deliberate frustration of teammates, or patterns of anti-community conduct may lead to warnings, kicks, mutes, or bans depending on severity.

Clarifications

  • The cooperative nature of NMRIH makes attitude especially important.
NMRIH / 09Important

No Speedrunning or Objective Rushing

Deliberately speedrunning maps or rushing objectives in a way that harms the cooperative experience is not allowed.

No More Room in Hell

Vudira Gaming No More Room in Hell is intended to be played as a cooperative survival experience, not as a personal speedrun challenge. Players may not deliberately rush objectives, skip team coordination, leave others behind, abuse map knowledge to force progression, or play in a way that turns a cooperative session into an unwanted speedrun for the rest of the server.

Clarifications

  • Running ahead alone to trigger objectives, open areas, start events, or advance the map without regard for the team is not allowed.
  • Using advanced route knowledge, shortcuts, or fast progression strategies is not automatically forbidden, but it becomes a violation when it disrupts the cooperative experience or repeatedly harms the rest of the team.
  • Players must give others a fair opportunity to regroup, prepare, loot essential resources, and participate in the round.
  • Repeatedly forcing the pace of the match, especially against the clear rhythm or wishes of the rest of the team, may be treated as disruptive conduct.
  • This rule also covers behavior such as abandoning teammates, triggering pressure points too early, starting finales prematurely, or using map progression as a way to troll, dominate, or exclude others.
  • If a group explicitly agrees to play faster, staff may consider that context. However, unilateral speedrunning in normal public play is not acceptable.
  • Staff will evaluate the full context, including intent, repeated behavior, player reports, and the overall impact on match quality and team cohesion.
NMRIH / 10Important

No Teamkilling, Even Against Infected Players

Killing teammates is prohibited, including teammates who are infected but still alive and controllable.

No More Room in Hell

Teamkilling is not allowed in No More Room in Hell. This also applies when a teammate is infected. An infected player is still part of the team while they are alive and in control of their character, and other players are expected to assist them whenever reasonably possible instead of executing them, abandoning them, or using infection as an excuse to remove them from the round.

Clarifications

  • Players must not kill, injure, trap, block, or deliberately cause the death of a teammate because they are infected.
  • If a teammate is infected, players should help them where possible by giving them pills, providing the curative injection when available, guiding them toward help, or protecting them while the team handles the situation.
  • Refusing to help an infected teammate when help is clearly available may be treated as poor teamwork or lack of cooperation.
  • Using infection as a pretext for revenge, griefing, punishment, convenience, or removing a player from the game is strictly forbidden.
  • The only acceptable exception is an immediate and unavoidable emergency where the infected player has already turned, is no longer controllable, or presents a direct active threat that cannot reasonably be handled another way. In these cases, it is only possible to kill that player (or assist in their suicide by giving them a weapon) if the player requests and/or allows it.
  • Accidental damage during combat will be reviewed differently from intentional teamkilling, but repeated careless behavior may still be punished.
  • Players are expected to communicate, warn the team, share medical items responsibly, and prioritize team survival over selfish or hostile behavior.

Trying to exploit loopholes may still be punishable

This rulebook is detailed on purpose, but no document can list every abusive behavior in existence. Staff may still act against conduct that clearly harms fairness, safety, server integrity, or community wellbeing.

Vudira Gaming may update these rules when necessary

This rulebook exists to protect fairness, clarity, server stability, and the community experience as a whole. Vudira Gaming reserves the right to revise, expand, clarify, or reorganize these rules whenever necessary. Continued use of the network implies acceptance of the rules in force at that time.

Need help?

Reports, appeals, account issues, preservation requests, and administrative matters should be sent through the official Vudira Gaming channels only.